$15

Blender 3.0 Vintage Car Creation

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I want this!

Blender 3.0 Vintage Car Creation

$15
2 ratings

In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you've ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.

We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.

When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.

Learn fundamental Blender tools and techniques while creating this rare classic car, with "Blender 3.0 Vintage Car Creation."

This course has 107 videos totaling more than 18 hours of content. All Blender Scene files are included with the course, as well as reference images, textures, and HDRIs. And you will receive an invitation link to my Discord server where you can contact me if you have questions while going through the course.

I want this!
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Learn Blender modeling, texturing, and rendering while creating a vintage automobile.

Chapter 01
Reference Images
Chapter 02
Creating the Car Body
Chapter 03
Modeling the External Pieces
Chapter 04
Creating the Spoked Wheels
Chapter 05
Modeling the Interior
Chapter 06
Creating the Undercarriage
Chapter 07
Creating the Tire Treads
Chapter 08
Adjustments and Fixes
Chapter 09
Materials and Textures
Chapter 10
Rendering the Scene
Chapter 11
Project Files
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