Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."
In this course you will learn how to:
- Use Blender's modeling tools and modifiers
- UV map 3D objects in Blender
- Prepare 3D models for export to Substance Painter
- Create realistic PBR textures for 3D models in Substance Painter
- Create an Export Template in Substance Painter to be used for Blender
- Apply PBR textures in Blender
- Add lights to a scene in Blender
- Render a scene using both the Cycles and Eevee render engines in Blender
We will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.
You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.
After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.
This course contains 107 videos, totaling more than 16hrs of content. You will also have access to all of the Project Files that were used in creating the course. And you will receive an invitation link to my Discord server where you can contact me if you have questions while going through the course.
Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization.