Profile PictureDarrin Lile
$15

Create a Victorian Room with Blender and Substance Painter

3 ratings
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Create a Victorian Room with Blender and Substance Painter

$15
3 ratings

In this course you’ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We’ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we’ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You’ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects.

We’ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender’s Node Wrangler to easily apply the textures to our scene. Next we’ll work on lighting the scene, and rendering using Blender’s Cycles render engine. We’ll animate the camera and use Blender’s Video Sequence Editor to edit our rendered shots together. We’ll even add some music and then render it all out to a single mp4 video file.

If you’re interested in creating environments for animation or video games, then this course is for you. You’ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we “Create a Victorian Room with Blender and Substance Painter.”

This course contains 120 videos totaling more than 18 hours of content. You will also have access to all of the project files for this course, including the Blender scene files, reference images, textures, and renders. And you will receive an invitation link to my Discord server where you can contact me if you have questions while going through the course.

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Learn Blender while creating a detailed environment suitable for animation or games.

Chapter 01
Reference Images
Chapter 02
Modeling the Furniture
Chapter 03
Modeling the Room
Chapter 04
UV Mapping the Furniture
Chapter 05
Using Substance Painter
Chapter 06
UV Mapping the Room
Chapter 07
Texturing the Room
Chapter 08
Accessories and Trim
Chapter 09
Lighting and Rendering
Chapter 10
Project Files
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